![]() ![]() I'd rather store models in a modern src format or even just obj / dae, then have those converted with their config when building the rom only. The output files are huge and it's not like you really need to do anything with them, I would not want to commit them to a project.Want to support: UV's, materials, textures, vertex colours, possibly rigging and animations.Animation Nodes FREE Animation Nodes is an extensive addon with all kinds of nodes all based around (of course) animation. Refactor as an actual Blender plugin with options for model name, things to include and compression Auto-Rig Pro is THE Rigging addon for Blender, it sets up and organizes everything nicely and automatically rigs your characters with just a tiny bit of setup.Get a better understanding of graphics pipeline and capabilities.Get a dev cart and run roms with correct cic/checksum.Want to figure out a better toolchain then a windows 2000 vm.demo folder contains 2 roms exported using dev kit and 2 header files containing the model data for the Blender suzanne monkey (one with "hello"). ![]() Seems to handle around 2k polygons just fine.Supports smooth normals based on how I filled up the vertex buffer.I was interested in N64 homebrew dev for a while and wrote this back around 2014, many things including code style and features could be improved and I plan to revisit this soon hopefully. Export mesh from Blender 3D to a n64 display list format.
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